A long-term naturalistic study reveals how artists designed, visitors experienced, and curators and technicians maintained a public interactive artwork over a four year period. The...
Martin Flintham, Stuart Reeves, Patrick Brundell, ...
In this paper we describe an improved formalisation of slicing in WSL transformation theory and apply the result to a particularly challenging slicing problem: the SCAM mug [1]. W...
This paper discusses software development using the Test Driven Development (TDD) methodology in two different environments (Windows and MSN divisions) at Microsoft. In both these...
This paper describes the application of the WinWin paradigm to identify and resolve conflicts in a series of real-client, student-developer digital library projects. The paper is ...
Hoh In, Barry W. Boehm, Thomas Lee Rodgers, Michae...
A good understanding of the impact of different types of bugs on various project aspects is essential to improve software quality research and practice. For instance, we would ex...