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VR
1999
IEEE
164views Virtual Reality» more  VR 1999»
15 years 10 months ago
The Software Architecture of a Real-Time Battlefield Visualization Virtual Environment
This paper describes the software architecture of Dragon, a real-time situational awareness virtual environment for battlefield visualization. Dragon receives data from a number of...
Simon Julier, Rob King, Brad Colbert, Jim Durbin, ...
HPDC
1993
IEEE
15 years 10 months ago
An Analysis of Distributed Computing Software and Hardware for Applications in Computational Physics
We have implemented a set of computational physics codes on a network of IBM RS/6000 workstations used as a distributed parallel computer. We compare the performance of the codes ...
Paul D. Coddington
163
Voted
ISCA
1990
IEEE
186views Hardware» more  ISCA 1990»
15 years 9 months ago
Adaptive Software Cache Management for Distributed Shared Memory Architectures
An adaptive cache coherence mechanism exploits semantic information about the expected or observed access behavior of particular data objects. We contend that, in distributed shar...
John K. Bennett, John B. Carter, Willy Zwaenepoel
FCCM
2006
IEEE
201views VLSI» more  FCCM 2006»
15 years 9 months ago
Hardware/Software Approach to Molecular Dynamics on Reconfigurable Computers
With advances in reconfigurable hardware, especially field-programmable gate arrays (FPGAs), it has become possible to use reconfigurable hardware to accelerate complex applicatio...
Ronald Scrofano, Maya Gokhale, Frans Trouw, Viktor...
ISSS
2000
IEEE
109views Hardware» more  ISSS 2000»
15 years 9 months ago
FDRA: A Software-Pipelining Algorithm for Embedded VLIW Processors
The paper presents a novel software-pipelining algorithm suitable for optimizing compilers targeting embedded VLIW processors. The proposed algorithm is different from previous ap...
Cagdas Akturan, Margarida F. Jacome