Sciweavers

211 search results - page 10 / 43
» Solving Games Without Determinization
Sort
View
AAAI
2007
13 years 9 months ago
Thresholded Rewards: Acting Optimally in Timed, Zero-Sum Games
In timed, zero-sum games, the goal is to maximize the probability of winning, which is not necessarily the same as maximizing our expected reward. We consider cumulative intermedi...
Colin McMillen, Manuela M. Veloso
EOR
2011
113views more  EOR 2011»
13 years 2 months ago
A relation-algebraic approach to simple games
Simple games are a powerful tool to analyze decision-making and coalition formation in social and political life. In this paper, we present relation-algebraic models of simple game...
Rudolf Berghammer, Stefan Bolus, Agnieszka Rusinow...
CORR
2007
Springer
105views Education» more  CORR 2007»
13 years 7 months ago
The source coding game with a cheating switcher
Motivated by the lossy compression of an active-vision video stream, we consider the problem of finding the rate-distortion function of an arbitrarily varying source (AVS) compos...
Hari Palaiyanur, Cheng Chang, Anant Sahai
ICALT
2008
IEEE
14 years 1 months ago
NUCLEO: Adaptive Computer Supported Collaborative Learning in a Role Game Based Scenario
This paper presents the adaptation model used in NUCLEO, a pilot e-learning environment that is currently being developed at the Complutense University of Madrid. The NUCLEO syste...
Pilar Sancho, Rubén Fuentes-Fernánde...
ICMCS
2006
IEEE
152views Multimedia» more  ICMCS 2006»
14 years 1 months ago
GPCD: Grid-based Predictive Collision Detection for Large-scale Environments in Computer Games
Given a time horizon parameter h and an object set O, predictive collision detection finds all the object pairs < oi, oj, ti > which will collide in the future time interva...
Zhiwen Yu, Hau-San Wong