Sciweavers

993 search results - page 142 / 199
» Some Real Experiences in Developing Virtual Environments
Sort
View
JSW
2006
98views more  JSW 2006»
15 years 3 months ago
A Jxta Based Asynchronous Peer-to-Peer Implementation of Genetic Programming
Abstract-- Solving complex real-world problems using evolutionary computation is a CPU time-consuming task that requires a large amount of computational resources. Peerto-Peer (P2P...
Gianluigi Folino, Agostino Forestiero, Giandomenic...
ICON
2007
IEEE
15 years 10 months ago
Potential Impacts of Four-Byte AS Numbers in Partial Deployment
—Inter-domain routing is suffering from the lack of identifiers for the rapidly growing number of Autonomous Systems (AS), and therefore the 4-byte AS number has been proposed a...
Yuncheng Zhu, Junxiu Lu, Maoke Chen
CHI
2004
ACM
16 years 4 months ago
Orchestrating a mixed reality game 'on the ground'
Successfully staging a mixed reality game in which online players are chased through a virtual city by runners located in the real world requires extensive orchestration work. An ...
Andy Crabtree, Steve Benford, Tom Rodden, Chris Gr...
SIES
2009
IEEE
15 years 10 months ago
Programmable temporal isolation through variable-bandwidth servers
—We introduce variable-bandwidth servers (VBS) for scheduling and executing processes under programmable temporal isolation. A VBS is an extension of a constant-bandwidth server ...
Silviu S. Craciunas, Christoph M. Kirsch, Hannes P...
HAPTICS
2005
IEEE
15 years 9 months ago
Force Feedback Interface for Cell Injection
Manual pronuclei injection and intracytoplasmic sperm injection (ICSI) requires long training and has low success rates primarily due to poor control over the injection force. Con...
Anand Pillarisetti, Waqas Anjum, Jaydev P. Desai, ...