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» Some Real Experiences in Developing Virtual Environments
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VR
2002
IEEE
136views Virtual Reality» more  VR 2002»
14 years 1 months ago
Applications of Temporal Links: Recording and Replaying Virtual Environments
Temporal links allow recordings of multi-user sessions to be dynamically inserted into current virtual worlds in a flexible and principled way. This paper explores key application...
Chris Greenhalgh, Martin Flintham, Jim Purbrick, S...
WONS
2005
IEEE
14 years 2 months ago
MASSIVE: An Emulation Environment for Mobile Ad-Hoc Networks
Developing and evaluating protocols and applications for mobile ad-hoc networks requires significant organisational effort when real mobile ad-hoc networks with several mobile te...
Michael Matthes, Holger Biehl, Michael Lauer, Oswa...
AIIDE
2009
13 years 10 months ago
Bowyer: A Planning Tool for Bridging the Gap between Declarative and Procedural Domains
Traditionally, there have been two large obstacles faced in attempting to apply AI techniques to games and other virtual environments. The first obstacle is the gap between the la...
Steven P. Cash, R. Michael Young
WSC
1997
13 years 10 months ago
Simulation and Control of Reactive Systems
We introduce SIDE (the acronym stands for Sensors In a Distributed Environment)—a software package for developing control programs for reactive systems. One distinctive feature ...
Pawel Gburzynski, Jacek Maitan
ECTEL
2007
Springer
14 years 3 months ago
The Development of TE-Cap: An Assistance Environment for Online Tutors
Abstract. Our research is based on the hypothesis that the most important problem that has to be solved, so as to help tutors, is the gap between required competencies of distance ...
Élise Garrot, Sébastien George, Patr...