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SIGGRAPH
1999
ACM
13 years 12 months ago
Rendering with Concentric Mosaics
This paper presents a novel 3D plenoptic function, which we call concentric mosaics. We constrain camera motion to planar concentric circles, and create concentric mosaics using a...
Heung-Yeung Shum, Li-wei He
ICCAD
1999
IEEE
81views Hardware» more  ICCAD 1999»
13 years 12 months ago
Modeling design constraints and biasing in simulation using BDDs
Constraining and input biasing are frequently used techniques in functional verification methodologies based on randomized simulation generation. Constraints confine the simulatio...
Jun Yuan, Kurt Shultz, Carl Pixley, Hillel Miller,...
ICCV
1999
IEEE
13 years 12 months ago
Camera Calibration and the Search for Infinity
This paper considers the problem of self-calibration of a camera from an image sequence in the case where the camera's internal parameters (most notably focal length) may cha...
Richard I. Hartley, Lourdes de Agapito, Ian D. Rei...
CAV
1999
Springer
119views Hardware» more  CAV 1999»
13 years 12 months ago
A Theory of Restrictions for Logics and Automata
BDDs and their algorithms implement a decision procedure for Quanti ed Propositional Logic. BDDs are a kind of acyclic automata. Unrestricted automata (recognizing unbounded string...
Nils Klarlund
SIGGRAPH
1998
ACM
13 years 12 months ago
Non-distorted Texture Mapping for Sheared Triangulated Meshes
This article introduces new techniques for non-distorted texture mapping on complex triangulated meshes. Texture coordinates are assigned to the vertices of the triangulation by u...
Bruno Lévy, Jean-Laurent Mallet
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