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NETGAMES
2006
ACM
14 years 3 months ago
Meeting technology challenges of pervasive augmented reality games
Pervasive games provide a new type of game combining new technologies with the real environment of the players. While this already poses new challenges to the game developer, requ...
Wolfgang Broll, Jan Ohlenburg, Irma Lindt, Iris He...
ISCC
2006
IEEE
112views Communications» more  ISCC 2006»
14 years 3 months ago
The Precision and Energetic Cost of Snapshot Estimates in Wireless Sensor Networks
— Even for a specific application, the design space of wireless sensor networks is enormous, and traditional disciplinary boundaries are disappearing in the search for efficien...
Paul G. Flikkema
WG
2010
Springer
13 years 7 months ago
Network Exploration by Silent and Oblivious Robots
In this paper we investigate the basic problem of Exploration of a graph by a group of identical mobile computational entities, called robots, operating autonomously and asynchrono...
Jérémie Chalopin, Paola Flocchini, B...
CORR
2008
Springer
123views Education» more  CORR 2008»
13 years 9 months ago
Networks become navigable as nodes move and forget
Abstract. We propose a dynamic process for network evolution, aiming at explaining the emergence of the small world phenomenon, i.e., the statistical observation that any pair of i...
Augustin Chaintreau, Pierre Fraigniaud, Emmanuelle...
CG
1999
Springer
13 years 8 months ago
A distributed device diagnostics system utilizing augmented reality and 3D audio
Augmented Reality brings technology developed for virtual environments into the real world. This approach can be used to provide instructions for routine maintenance and error diag...
Reinhold Behringer, Steven Chen, Venkataraman Sund...