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SIGGRAPH
2010
ACM
14 years 2 months ago
Interactive hair rendering under environment lighting
We present an algorithm for interactive hair rendering with both single and multiple scattering effects under complex environment lighting. The outgoing radiance due to single sca...
Zhong Ren, Kun Zhou, Tengfei Li, Wei Hua, Baining ...
ICCV
2011
IEEE
12 years 9 months ago
Handling Outliers in Non-Blind Image Deconvolution
Non-blind deconvolution is a key component in image deblurring systems. Previous deconvolution methods assume a linear blur model where the blurred image is generated by a linear ...
Sunghyun Cho, Jue Wang, Seungyong Lee
VIS
2005
IEEE
110views Visualization» more  VIS 2005»
14 years 10 months ago
Prefiltered Gaussian Reconstruction for High-Quality Rendering of Volumetric Data sampled on a Body-Centered Cubic Grid
In this paper a novel high-quality reconstruction scheme is presented. Although our method is mainly proposed to reconstruct volumetric data sampled on an optimal Body-Centered Cu...
Balázs Csébfalvi
SIPS
2008
IEEE
14 years 4 months ago
Unified decoder architecture for LDPC/turbo codes
Low-density parity-check (LDPC) codes on par with convolutional turbo codes (CTC) are two of the most powerful error correction codes known to perform very close to the Shannon li...
Yang Sun, Joseph R. Cavallaro
VISUALIZATION
1996
IEEE
14 years 1 months ago
Fast Perspective Volume Rendering with Splatting by Utilizing a Ray-Driven Approach
Volume ray casting is based on sampling the data along sight rays. In this technique, reconstruction is achieved by a convolution, which collects the contribution of multiple voxe...
Klaus Mueller, Roni Yagel