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ACMACE
2004
ACM
15 years 9 months ago
AR-bowling: immersive and realistic game play in real environments using augmented reality
The game and entertainment industry plays an enormous role within the development and extensive usage of new technologies. They are one major technology driver concerning the deve...
Carsten Matysczok, Rafael Radkowski, Jan Berssenbr...
SIGUCCS
2000
ACM
15 years 8 months ago
Supporting PeopleSoft in an Academic Environment: Pitbull or Poodle?
Over the past decade, distributed computing necessitated a centralized support environment at most colleges and universities. This development has given campus computer users the ...
Jen Whiting, Gary Eshbaugh
PAM
2007
Springer
15 years 10 months ago
Packet Capture in 10-Gigabit Ethernet Environments Using Contemporary Commodity Hardware
Abstract. Tracing traffic using commodity hardware in contemporary highspeed access or aggregation networks such as 10-Gigabit Ethernet is an increasingly common yet challenging t...
Fabian Schneider, Jörg Wallerich, Anja Feldma...
MIDDLEWARE
2004
Springer
15 years 9 months ago
A context-aware middleware for applications in mobile Ad Hoc environments
Novel ubiquitous computing applications such as intelligent vehicles, smart buildings, and traffic management require special properties that traditional computing applications d...
Carl-Fredrik Sørensen, Maomao Wu, Thirunavu...
VLDB
1997
ACM
104views Database» more  VLDB 1997»
15 years 8 months ago
Multiple-View Self-Maintenance in Data Warehousing Environments
A data warehouse materializes views derived from data that may not reside at the warehouse. Maintaining these views e ciently in response to base updates is di cult, since it may ...
Nam Huyn