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» Specifying interaction surfaces using interaction maps
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ECOOPW
1998
Springer
14 years 2 months ago
Mapping Business Processes to Software Design Artifacts
This paper explains the structure of a project repository, which enables you to trace business processes and business rules to the architecture and design of the software system. T...
Pavel Hruby
CHI
2008
ACM
14 years 10 months ago
Design of human-map system interaction
In this work-in-progress we present some ideas and findings involving map design and human performance. Satellites has once and for all automated geographic positioning and result...
Thomas Porathe, Johannes Prison
GRAPHICSINTERFACE
2004
13 years 11 months ago
Hardware Accelerated Per-Pixel Displacement Mapping
In this paper we present an algorithm capable of rendering a displacement mapped triangle mesh interactively on latest GPUs. The algorithm uses only pixel shaders and does not rel...
Johannes Hirche, Alexander Ehlert, Michael C. Dogg...
GRAPHITE
2007
ACM
13 years 11 months ago
Mode-splitting for highly detailed, interactive liquid simulation
This work introduces a new technique for highly detailed, interactive liquid simulations. Similar to the mode-splitting method (used e.g. in oceanography), we separate the simulat...
H. Cords
WSC
1997
13 years 11 months ago
A Java Based System for Specifying Hierarchical Control Flow Graph Models
The portion of the Hierarchical Modeling And Simulation System-Java (HiMASS-j) used for specifying Hierarchical Control Flow Graph (HCFG) Models is described. The specification o...
Thorsten Daum, Robert G. Sargent