This paper explains the structure of a project repository, which enables you to trace business processes and business rules to the architecture and design of the software system. T...
In this work-in-progress we present some ideas and findings involving map design and human performance. Satellites has once and for all automated geographic positioning and result...
In this paper we present an algorithm capable of rendering a displacement mapped triangle mesh interactively on latest GPUs. The algorithm uses only pixel shaders and does not rel...
Johannes Hirche, Alexander Ehlert, Michael C. Dogg...
This work introduces a new technique for highly detailed, interactive liquid simulations. Similar to the mode-splitting method (used e.g. in oceanography), we separate the simulat...
The portion of the Hierarchical Modeling And Simulation System-Java (HiMASS-j) used for specifying Hierarchical Control Flow Graph (HCFG) Models is described. The specification o...