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» Specifying interaction surfaces using interaction maps
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SIGGRAPH
2000
ACM
14 years 2 months ago
Surfels: surface elements as rendering primitives
Surface elements (surfels) are a powerful paradigm to efficiently render complex geometric objects at interactive frame rates. Unlike classical surface discretizations, i.e., tri...
Hanspeter Pfister, Matthias Zwicker, Jeroen van Ba...
SGP
2004
14 years 10 days ago
Laplacian Surface Editing
Surface editing operations commonly require geometric details of the surface to be preserved as much as possible. We argue that geometric detail is an intrinsic property of a surf...
Olga Sorkine, Daniel Cohen-Or, Yaron Lipman, Marc ...
ICMCS
1999
IEEE
202views Multimedia» more  ICMCS 1999»
14 years 2 months ago
A Human-Assisted System to Build 3-D Models from a Single Image
We present a system at the junction between Computer Vision and Computer Graphics, to produce a 3-D model of an object as observed in a single image, with a minimum of high-level ...
Alexandre R. J. François, Gérard G. ...
DAIS
1997
13 years 11 months ago
A System for Specifying and Coordinating the Execution of Reliable Distributed Applications
An increasing number of distributed applications are being constructed by composing them out of existing applications. The resulting applications can be very complex in structure,...
Frédéric Ranno, Santosh K. Shrivasta...
VISUALIZATION
2000
IEEE
14 years 2 months ago
Mastering interactive virtual Bronchioscopy on a Low-end PC
Virtual endoscopy presents the cross-sectional acquired 3D-data of a computer tomograph as an endoluminal view. The common approach for the visualization of a virtual endoscopy is...
Anna Vilanova, Balint Hegedüs, Eduard Grö...