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TPCG
2003
IEEE
14 years 3 months ago
Planar Bones for MPEG-4 Facial Animation
This paper proposes a deformation technique called Planar Bones, derived from Surface-oriented Free Form Deformations, and explores its application to the context of Facial Animat...
Manuel A. Sánchez Lorenzo, Steve C. Maddock
ICCV
2007
IEEE
14 years 11 months ago
Multi-View Stereo via Graph Cuts on the Dual of an Adaptive Tetrahedral Mesh
We formulate multi-view 3D shape reconstruction as the computation of a minimum cut on the dual graph of a semiregular, multi-resolution, tetrahedral mesh. Our method does not ass...
Sudipta N. Sinha, Philippos Mordohai, Marc Pollefe...
IPMI
2001
Springer
14 years 10 months ago
Deformation Analysis for Shape Based Classification
Statistical analysis of anatomical shape differences between two different populations can be reduced to a classification problem, i.e., learning a classifier function for assignin...
Polina Golland, W. Eric L. Grimson, Martha Elizabe...
TEDU
2011
243views Education» more  TEDU 2011»
13 years 4 months ago
Sketch Based 3D Character Deformation
Most 3D character editing tools are complex and non-intuitive. It takes lot of skill and labor from the artists to create even a draft 3D humanoid model. This paper proposes an int...
Mo Li, Golam Ashraf
CVPR
2008
IEEE
14 years 11 months ago
Dense 3D motion capture from synchronized video streams
Abstract: This paper proposes a novel approach to nonrigid, markerless motion capture from synchronized video streams acquired by calibrated cameras. The instantaneous geometry of ...
Yasutaka Furukawa, Jean Ponce