This paper proposes a deformation technique called Planar Bones, derived from Surface-oriented Free Form Deformations, and explores its application to the context of Facial Animat...
We formulate multi-view 3D shape reconstruction as the computation of a minimum cut on the dual graph of a semiregular, multi-resolution, tetrahedral mesh. Our method does not ass...
Sudipta N. Sinha, Philippos Mordohai, Marc Pollefe...
Statistical analysis of anatomical shape differences between two different populations can be reduced to a classification problem, i.e., learning a classifier function for assignin...
Polina Golland, W. Eric L. Grimson, Martha Elizabe...
Most 3D character editing tools are complex and non-intuitive. It takes lot of skill and labor from the artists to create even a draft 3D humanoid model. This paper proposes an int...
Abstract: This paper proposes a novel approach to nonrigid, markerless motion capture from synchronized video streams acquired by calibrated cameras. The instantaneous geometry of ...