—Subdivision Surfaces provide a compact way to describe a smooth surface using a mesh model. They are widely used in 3D animation and nearly all modern modeling programs support ...
R. Grottesi, S. Morigi, Martino Ruggiero, Luca Ben...
Realism of rendered human skin can be strongly enhanced by taking into account skin wrinkles. However, modeling wrinkles is a difficult task, and considerable time and effort are ...
This paper presents an adaptive technique to animate deformable bodies in real-time. In contrast to most previous work, we introduce a multi-resolution model that locally refines...
We present a non-rigid alignment algorithm for aligning high-resolution range data in the presence of lowfrequency deformations, such as those caused by scanner calibration error....
In this paper a new adaptation-basedmethod is presented to reconstruct animatable facial models of human individuals from scan data. An anatomy-based generic control model serves ...