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EDUTAINMENT
2008
Springer
13 years 9 months ago
Efficient Method for Point-Based Rendering on GPUs
Abstract. We describe methods for high-performance and high-quality rendering of point models, including advanced shading, anti-aliasing, and transparency. we keep the rendering qu...
La-mei Yan, You-wei Yuan
VMV
2000
167views Visualization» more  VMV 2000»
13 years 9 months ago
Voxelisation: Modelling for Volume Graphics
Voxelisation is the term given to the process of converting data from one source type into a three dimensional volume of data values. The techniques known collectively as volume v...
Mark W. Jones, Richard Satherley
MVA
1990
143views Computer Vision» more  MVA 1990»
13 years 9 months ago
Multiresolution Pyramid Architectures for Real-Time Motion Analysis
Multiresolution pyramid techniques can improve the efficiency of basic vision algorithms by orders of magnitude. They will be key to developing practical vision systems to perform...
Peter J. Burt
CGF
1998
124views more  CGF 1998»
13 years 7 months ago
Real-time Biomechanically-based Muscle Volume Deformation using FEM
This paper presents a voxel-based biomechanical model for muscle deformation using nite element method FEM and volume graphics. Hierarchical voxel meshes are reconstructed from ...
Qing-hong Zhu, Yan Chen, Arie E. Kaufman
CAGD
2008
154views more  CAGD 2008»
13 years 8 months ago
From extension of Loop's approximation scheme to interpolatory subdivisions
The minimum-supported bivariate C2-cubic spline on a 6-directional mesh constructed in our previous work [2] can be used to extend Loop's approximation subdivision scheme to ...
Charles K. Chui, Qingtang Jiang