We present an algorithm for interactive hair rendering with both single and multiple scattering effects under complex environment lighting. The outgoing radiance due to single sca...
Zhong Ren, Kun Zhou, Tengfei Li, Wei Hua, Baining ...
The Brain is a slow computer yet humans can skillfully play games such as tennis where very fast reactions are required. Of particular interest is the evidence for strategic thinki...
Randomness extractors convert weak sources of randomness into an almost uniform distribution; the conversion uses a small amount of pure randomness. In algorithmic applications, t...
To solve real-world discrete optimization problems approximately metaheuristics such as simulated annealing and other local search methods are commonly used. For large instances o...
Communication in cache-coherent distributed shared memory (DSM) often requires invalidating (or writing back) cached copies of a memory block, incurring high overheads. This paper...