—This paper describes three new results for volume rendering algorithms utilizing splatting. First, an antialiasing extension to the basic splatting algorithm is introduced that ...
Splatting is a popular direct volume rendering algorithm. However, the algorithm does not correctly render cases where the volume sampling rate is higher than the image sampling r...
The transforming and rendering of discrete objects, such as traditional images (with or without depths) and volumes, can be considered as resampling problem – objects are recons...
Splatting is widely applied in many areas, including volume, point-based, and image-based rendering. Improvements to splatting, such as eliminating popping and color bleeding, occ...
Jian Huang, Roger Crawfis, Naeem Shareef, Klaus Mu...
Displaying a synthetic image on a computer display requires determining the colors of individual pixels. To avoid aliasing, multiple samples of the image can be taken per pixel, a...