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» Standardization of Game Based Learning Design
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WWW
2004
ACM
14 years 8 months ago
Dynamic assembly of learning objects
This paper describes one solution to the problem of how to select sequence, and link Web resources into a coherent, focused organization for instruction that addresses a user'...
Robert G. Farrell, Soyini D. Liburd, John C. Thoma...
AGENTS
2000
Springer
13 years 12 months ago
Adaptivity in agent-based routing for data networks
Adaptivity, both of the individual agents and of the interaction structure among the agents, seems indispensable for scaling up multi-agent systems MAS's in noisy environme...
David Wolpert, Sergey Kirshner, Christopher J. Mer...
ITS
2010
Springer
178views Multimedia» more  ITS 2010»
14 years 9 days ago
Learning What Works in ITS from Non-traditional Randomized Controlled Trial Data
The traditional, well established approach to finding out what works in education research is to run a randomized controlled trial (RCT) using a standard pretest and posttest desig...
Zachary A. Pardos, Matthew D. Dailey, Neil T. Heff...
ACG
2009
Springer
14 years 2 months ago
Plans, Patterns, and Move Categories Guiding a Highly Selective Search
In this paper we present our ideas for an Arimaa-playing program (also called a bot) that uses plans and pattern matching to guide a highly selective search. We restrict move gener...
Gerhard Trippen
DAC
2006
ACM
14 years 1 months ago
Signature-based workload estimation for mobile 3D graphics
Until recently, most 3D graphics applications had been regarded as too computationally intensive for devices other than desktop computers and gaming consoles. This notion is rapid...
Bren Mochocki, Kanishka Lahiri, Srihari Cadambi, X...