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» Standardization of Game Based Learning Design
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2000
Springer
13 years 11 months ago
On AIE-ASM: a software to simulate artificial stock markets with genetic programming
Agent-based computational economic modeling requires demanding work on computer programming. Usually, the publications as outcomes of running these programs do not provide readers ...
Shu-Heng Chen, Chung-Chih Liao, Chia-Hsuan Yeh
ETS
2002
IEEE
166views Hardware» more  ETS 2002»
13 years 7 months ago
Distributed and Online Distance Lecturing Environment (The Virtual Blackboard Project)
Computers and networks are increasingly able to support distributed collaborative multimedia applications. In fact, the growing interest in distance learning reflects the awarenes...
Yiannis N. Sagias
FECS
2006
125views Education» more  FECS 2006»
13 years 9 months ago
An Automated Template Based Interactive Multimedia Solution for Handheld Devices in the Educational Field or Other Domains
The recent enormous increase in the availability of mobile devices such as phones, PDAs, webpads, tablet PCs etc. and with it the corresponding demand for interactive multimedia a...
Oszkar Nagy, Allen Long
CORR
2008
Springer
141views Education» more  CORR 2008»
13 years 7 months ago
Truthful Unsplittable Flow for Large Capacity Networks
The unsplittable flow problem is one of the most extensively studied optimization problems in the field of networking. An instance of it consists of an edge capacitated graph and ...
Yossi Azar, Iftah Gamzu, Shai Gutner
CHI
2008
ACM
14 years 8 months ago
It's Mine, Don't Touch!: interactions at a large multi-touch display in a city centre
We present data from detailed observations of CityWall, a large multi-touch display installed in a central location in Helsinki, Finland. During eight days of installation, 1199 p...
Peter Peltonen, Esko Kurvinen, Antti Salovaara, Gi...