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» Standardization of Game Based Learning Design
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KI
2008
Springer
13 years 7 months ago
Learning by Observing: Case-Based Decision Making in Complex Strategy Games
Abstract. There is a growing research interest in the design of competitive and adaptive Game AI for complex computer strategy games. In this paper, we present a novel approach for...
Darko Obradovic, Armin Stahl
COMMA
2008
13 years 9 months ago
Requirements for reflective argument visualization tools: A Case for Using Validity as a Normative Standard
This paper formulates in the first part some requirements for a certain sort of computational argumentation systems, namely those which are designed for a very specific purpose: to...
Michael H. G. Hoffmann
EDUTAINMENT
2009
Springer
14 years 2 months ago
Entertaining Education - Using Games-Based and Service-Oriented Learning to Improve STEM Education
This paper addresses the development of a computer game design and development curriculum at the authors’ institution. The basis for curriculum decisions, as well as comparison t...
Jon Preston, Briana Morrison
JSAC
2008
139views more  JSAC 2008»
13 years 7 months ago
A Game-Theoretic Framework for Medium Access Control
In this paper, we generalize the random access game model, and show that it provides a general game-theoretic framework for designing contention based medium access control. We ext...
Tao Cui, Lijun Chen, Steven H. Low
JAIR
2008
135views more  JAIR 2008»
13 years 7 months ago
On Similarities between Inference in Game Theory and Machine Learning
In this paper, we elucidate the equivalence between inference in game theory and machine learning. Our aim in so doing is to establish an equivalent vocabulary between the two dom...
Iead Rezek, David S. Leslie, Steven Reece, Stephen...