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FPL
2000
Springer
155views Hardware» more  FPL 2000»
13 years 11 months ago
Synthesis and Implementation of RAM-Based Finite State Machines in FPGAs
This paper discusses the design and implementation of finite state machines (FSM) with combinational circuits that are built primarily from RAM blocks. It suggests a novel state as...
Valery Sklyarov
DAC
1994
ACM
13 years 11 months ago
BDD Variable Ordering for Interacting Finite State Machines
We address the problem of obtaining good variable orderings for the BDD representation of a system of interacting finite state machines (FSMs). Orderings are derived from the comm...
Adnan Aziz, Serdar Tasiran, Robert K. Brayton
AVI
2006
13 years 9 months ago
Programming rich interactions using the hierarchical state machine toolkit
Structured graphics models such as Scalable Vector Graphics (SVG) enable designers to create visually rich graphics for user interfaces. Unfortunately current programming tools ma...
Renaud Blanch, Michel Beaudouin-Lafon
ICML
2004
IEEE
14 years 8 months ago
Learning and discovery of predictive state representations in dynamical systems with reset
Predictive state representations (PSRs) are a recently proposed way of modeling controlled dynamical systems. PSR-based models use predictions of observable outcomes of tests that...
Michael R. James, Satinder P. Singh
JUCS
2006
185views more  JUCS 2006»
13 years 7 months ago
The Berlin Brain-Computer Interface: Machine Learning Based Detection of User Specific Brain States
We outline the Berlin Brain-Computer Interface (BBCI), a system which enables us to translate brain signals from movements or movement intentions into control commands. The main co...
Benjamin Blankertz, Guido Dornhege, Steven Lemm, M...