This paper presents a method for learning the parameters of rhythmic walking to generate purposive humanoid motions. The controller consists of the two layers: rhythmic walking is...
Generation of a sequence of behaviors is necessary for the RoboCup Humanoid league to realize not simply a individual robot performance but also cooperative ones between robots. A ...
— Recently, many researchers on humanoid robotics are interested in Quasi-Passive-Dynamic Walking (Quasi-PDW) which is similar to human walking. It is desirable that control para...
This article presents a new approach to movement planning, on-line trajectory modification, and imitation learning by representing movement plans based on a set of nonlinear di...
The Parasitic Humanoid (PH) is a wearable robot for modeling nonverbal human behavior. This anthropomorphic robot senses the behavior of the wearer and has the internal models to ...