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CONCUR
2007
Springer
14 years 2 months ago
Timed Concurrent Game Structures
Abstract. We propose a new model for timed games, based on concurrent game structures (CGSs). Compared to the classical timed game automata of Asarin et al. [8], our timed CGSs are...
Thomas Brihaye, François Laroussinie, Nicol...
ASSETS
2008
ACM
13 years 9 months ago
Sudoku access: a sudoku game for people with motor disabilities
Educational games are a beneficial activity motivating a large number of students in our society. Unfortunately, disabled people have reduced opportunities when using a computer g...
Stéphane Norte, Fernando G. Lobo
TCS
2002
13 years 7 months ago
Martin's game: a lower bound for the number of sets
We investigate Martin's game (as described in Arruda et al. (Eds.), On Random R. E. Sets, Non-Classical Logics, Model Theory and Computability, North-Holland, Amsterdam, 1977...
M. Ageev
TARK
1998
Springer
14 years 1 days ago
Hypothetical Knowledge and Counterfactual Reasoning
: Salmetintroduced a notion of hypothetical knowledge and showed how it could be used to capture the type of counterfactual reasoning necessary to force the backwards induction sol...
Joseph Y. Halpern
AI
2001
Springer
14 years 10 days ago
Knowledge and Planning in an Action-Based Multi-agent Framework: A Case Study
The situation calculus is a logical formalism that has been extensively developed for planning. We apply the formalism in a complex multi-agent domain, modelled on the game of Clue...
Bradley Bart, James P. Delgrande, Oliver Schulte