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121
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ISCAS
2006
IEEE
142views Hardware» more  ISCAS 2006»
15 years 10 months ago
An efficient texture cache for programmable vertex shaders
Vertex texturing is state-of-the-art functionality of vertex. Thus, traditional texture caches used in RE are not the 3D geometry processor. However, it aggravates the always appli...
Seunghyun Cho, Chang-Hyo Yu, Lee-Sup Kim
151
Voted
VISUALIZATION
1997
IEEE
15 years 8 months ago
Multiresolution compression and reconstruction
This paper presents a framework for multiresolution compression and geometric reconstruction of arbitrarily dimensioned data designed for distributed applications. Although being ...
Oliver G. Staadt, Markus H. Gross, Roger Weber
IPSN
2007
Springer
15 years 10 months ago
A compact, high-speed, wearable sensor network for biomotion capture and interactive media
In this paper, we present a wireless sensor platform designed for processing multipoint human motion with low latency and high resolution. One application considered here is inter...
Ryan Aylward, Joseph A. Paradiso
CEC
2005
IEEE
15 years 9 months ago
Linear genetic programming using a compressed genotype representation
This paper presents a modularization strategy for linear genetic programming (GP) based on a substring compression/substitution scheme. The purpose of this substitution scheme is t...
Johan Parent, Ann Nowé, Kris Steenhaut, Ann...
ICIP
2008
IEEE
16 years 5 months ago
Modulo-PCM based encoding for high speed video cameras
In this paper, we present a low complexity Modulo-PCM based coding algorithm for high speed video cameras used in applications that demand very high frame rates. By compressing th...
Josep Prades-Nebot, Antoni Roca, Edward J. Delp