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» Streaming Geometric Optimization Using Graphics Hardware
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PG
1999
IEEE
14 years 22 days ago
Mesh Approximation Using a Volume-Based Metric
In this paper we introduce a mesh approximation method that uses a volume-based metric. After a geometric simplification, we minimize the volume between the simplified mesh and th...
Pierre Alliez, Nathalie Laurent, Henri Sanson, Fra...
EGH
2009
Springer
13 years 6 months ago
Efficient stream compaction on wide SIMD many-core architectures
Stream compaction is a common parallel primitive used to remove unwanted elements in sparse data. This allows highly parallel algorithms to maintain performance over several proce...
Markus Billeter, Ola Olsson, Ulf Assarsson
VMV
2004
80views Visualization» more  VMV 2004»
13 years 9 months ago
Reducing State Changes with a Pipeline Buffer
A limiting factor in the performance of a rendering system is the number of state changes, i.e., changes of the attributes material, texture, shader program, etc., in the stream o...
Jens Krokowski, Harald Räcke, Christian Sohle...
DATE
2010
IEEE
124views Hardware» more  DATE 2010»
14 years 1 months ago
Reuse-aware modulo scheduling for stream processors
—This paper presents reuse-aware modulo scheduling to maximizing stream reuse and improving concurrency for stream-level loops running on stream processors. The novelty lies in t...
Li Wang, Jingling Xue, Xuejun Yang
VISSYM
2004
13 years 9 months ago
Isosurface Computation Made Simple
This paper presents a simple approach for rendering isosurfaces of a scalar field. Using the vertex programming capability of commodity graphics cards, we transfer the cost of com...
Valerio Pascucci