Point-based surfaces (i.e. surfaces represented by discrete point sets which are either directly obtained by current 3D acquisition devices or converted from other surface represe...
Tamy Boubekeur, Patrick Reuter, Christophe Schlick
In this paper we propose a technique for visualizing steady flow. Using this technique, we first convert the vector field data into a scalar level-set representation. We then a...
GPUs are difficult to program for general-purpose uses. Programmers can either learn graphics APIs and convert their applications to use graphics pipeline operations or they can ...
In this paper, we present a method for rendering deformations as part of the programmable shader pipeline of contemporary Graphical Processing Units. In our method, we allow gener...
The increasing performance gap between processors and memory will force future architectures to devote significant resources towards removing and hiding memory latency. The two ma...