Sciweavers

355 search results - page 34 / 71
» Streaming Geometric Optimization Using Graphics Hardware
Sort
View
SIMVIS
2004
13 years 10 months ago
Evaluation and Optimization of Laser Scan Data
The digitalization of objects from the real world is of great importance, e. g., in many multimedia applications, in 3D computer graphics, and in industrial measurement. In partic...
Christian Teutsch, Erik Trostmann, Michael Weber, ...
SIGGRAPH
1996
ACM
14 years 19 days ago
Progressive Meshes
Highly detailed geometric models are rapidly becoming commonplace in computer graphics. These models, often represented as complex triangle meshes, challenge rendering performance...
Hugues Hoppe
FCCM
2006
IEEE
120views VLSI» more  FCCM 2006»
14 years 2 months ago
FPGAs, GPUs and the PS2 - A Single Programming Methodology
Field programmable gate arrays (FPGAs), graphics processing units (GPUs) and Sony’s Playstation 2 vector units offer scope for hardware acceleration of applications. Implementin...
Lee W. Howes, Paul Price, Oskar Mencer, Olav Beckm...
CGF
2005
170views more  CGF 2005»
13 years 8 months ago
Structure Recovery via Hybrid Variational Surface Approximation
Aiming at robust surface structure recovery, we extend the powerful optimization technique of variational shape approximation by allowing for several different primitives to repre...
Jianhua Wu, Leif Kobbelt
DATE
2009
IEEE
86views Hardware» more  DATE 2009»
14 years 3 months ago
A link arbitration scheme for quality of service in a latency-optimized network-on-chip
Abstract—Networks-on-chip (NoC) for general-purpose multiprocessors require quality of service mechanisms to allow realtime streaming applications to be executed along with laten...
Jonas Diemer, Rolf Ernst