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» Streaming Geometric Optimization Using Graphics Hardware
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JGTOOLS
2008
126views more  JGTOOLS 2008»
13 years 7 months ago
Simple Empty-Space Removal for Interactive Volume Rendering
Interactive volume rendering methods such as texture-based slicing techniques and ray-casting have been well developed in recent years. The rendering performance is generally restr...
Vincent Vidal 0002, Xing Mei, Philippe Decaudin
ISCA
2010
IEEE
305views Hardware» more  ISCA 2010»
14 years 13 days ago
Rethinking DRAM design and organization for energy-constrained multi-cores
DRAM vendors have traditionally optimized the cost-perbit metric, often making design decisions that incur energy penalties. A prime example is the overfetch feature in DRAM, wher...
Aniruddha N. Udipi, Naveen Muralimanohar, Niladris...
HICSS
1995
IEEE
128views Biometrics» more  HICSS 1995»
13 years 11 months ago
Instruction Level Parallelism
Abstract. We reexamine the limits of parallelism available in programs, using runtime reconstruction of program data-flow graphs. While limits of parallelism have been examined in...
ISPASS
2010
IEEE
14 years 2 months ago
Visualizing complex dynamics in many-core accelerator architectures
—While many-core accelerator architectures, such as today’s Graphics Processing Units (GPUs), offer orders of magnitude more raw computing power than contemporary CPUs, their m...
Aaron Ariel, Wilson W. L. Fung, Andrew E. Turner, ...
CODES
2005
IEEE
14 years 29 days ago
Aggregating processor free time for energy reduction
Even after carefully tuning the memory characteristics to the application properties and the processor speed, during the execution of real applications there are times when the pr...
Aviral Shrivastava, Eugene Earlie, Nikil D. Dutt, ...