Interactive volume rendering methods such as texture-based slicing techniques and ray-casting have been well developed in recent years. The rendering performance is generally restr...
DRAM vendors have traditionally optimized the cost-perbit metric, often making design decisions that incur energy penalties. A prime example is the overfetch feature in DRAM, wher...
Aniruddha N. Udipi, Naveen Muralimanohar, Niladris...
Abstract. We reexamine the limits of parallelism available in programs, using runtime reconstruction of program data-flow graphs. While limits of parallelism have been examined in...
—While many-core accelerator architectures, such as today’s Graphics Processing Units (GPUs), offer orders of magnitude more raw computing power than contemporary CPUs, their m...
Aaron Ariel, Wilson W. L. Fung, Andrew E. Turner, ...
Even after carefully tuning the memory characteristics to the application properties and the processor speed, during the execution of real applications there are times when the pr...
Aviral Shrivastava, Eugene Earlie, Nikil D. Dutt, ...