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DCC
2005
IEEE
14 years 7 months ago
TetStreamer: Compressed Back-to-Front Transmission of Delaunay Tetrahedra Meshes
We use the abbreviations tet and tri for tetrahedron and triangle. TetStreamer encodes a Delaunay tet mesh in a back-to-front visibility order and streams it from a server to a cl...
Urs Bischoff, Jarek Rossignac
ICIP
2002
IEEE
14 years 9 months ago
Effects of channel delays on underflow events of compressed video over the Internet
This paper presents an extensive statistical study and analysis of the effects of channel delays in the current (best-effort) Internet on underflow events in MPEG-4 video streamin...
Dmitri Loguinov, Hayder Radha
DSRT
2005
IEEE
13 years 9 months ago
3D Mesh Compression Using an Efficient Neighborhood-based Segmentation
Due to the popularity of polygonal models in the Virtual Reality applications, 3D mesh compression and segmentation are two active areas of 3D object modeling. Most existing 3D co...
Lijun Chen 0003, Nicolas D. Georganas
VMV
2008
124views Visualization» more  VMV 2008»
13 years 8 months ago
Augmented Compression for Server-Side Rendering
In this work we recall attention to problems that arise in a client-server setting with server-side rendering and propose a practical method for accelerated high-quality render-st...
Fabian Giesen, Ruwen Schnabel, Reinhard Klein
PERCOM
2009
ACM
14 years 2 months ago
A High-Performance Remote Computing Platform
— The pervasive computing environment and the wide network bandwidth provide users more opportunities to utilize remote computing resources. In this paper, we introduce a highper...
Huifeng Shen, Yan Lu, Feng Wu, Shipeng Li