Media data are VBR in nature due to the coding and compression technologies applied. As VBR streams are complicated for network management, different approaches were proposed to s...
The construction of photo-realistic virtual worlds is at reach of current computer graphics. Unfortunately, the philosophy currently adopted for the diffusion of virtual worlds ov...
Variable bit rate (VBR) compression for media streams allocates more bits to complex scenes and fewer bits to simple scenes. This results in a higher and more uniform visual and au...
Roger Zimmermann, Cyrus Shahabi, Kun Fu, Mehrdad J...
We provide an overview of an architecture of today's Internet streaming media delivery networks and describe various problems that such systems pose with regard to video codin...
Gregory J. Conklin, Gary S. Greenbaum, Karl Olav L...
Currently 3D animation rendering and video compression are completely independent processes even if rendered frames are streamed on-the-fly within a client-server platform. In suc...
Robert Herzog, Shin-ichi Kinuwaki, Karol Myszkowsk...