Sciweavers

96 search results - page 16 / 20
» Streaming of Photo-Realistic Texture Mapped on 3D Surface
Sort
View
CA
1999
IEEE
13 years 11 months ago
Virtual People: Capturing Human Models to Populate Virtual Worlds
In this paper a new technique is introduced for automatically building recognisable moving 3D models of individual people. Realistic modelling of people is essential for advanced ...
Adrian Hilton, Daniel Beresford, Thomas Gentils, R...
ICMCS
2006
IEEE
97views Multimedia» more  ICMCS 2006»
14 years 1 months ago
Geodec: Enabling Geospatial Decision Making
The rapid increase in the availability of geospatial data has motivated the effort to seamlessly integrate this information into an information-rich and realistic 3D environment. ...
Cyrus Shahabi, Yao-Yi Chiang, Kelvin Chung, Kai-Ch...
VIS
2004
IEEE
169views Visualization» more  VIS 2004»
14 years 8 months ago
Rendering Implicit Flow Volumes
Traditional flow volumes construct an explicit geometrical or parametrical representation from the vector field. The geometry is updated interactively and then rendered using an u...
Daqing Xue, Caixia Zhang, Roger Crawfis
TVCG
2008
112views more  TVCG 2008»
13 years 7 months ago
Text Scaffolds for Effective Surface Labeling
In this paper we introduce a technique for applying textual labels to 3D surfaces. An effective labeling must balance the conflicting goals of conveying the shape of the surface wh...
Gregory Cipriano, Michael Gleicher
ICPR
2004
IEEE
14 years 8 months ago
BTF Image Space Utmost Compression and Modelling Method
The bidirectional texture function (BTF) describes texture appearance variations due to varying illumination and viewing conditions. This function is acquired by large number of m...
Jirí Filip, Michael Arnold, Michal Haindl