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» Streaming of Photo-Realistic Texture Mapped on 3D Surface
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ICPR
2008
IEEE
14 years 1 months ago
Specularity removal and relighting of 3D object model for virtual exhibition
To create photorealistic three-dimensional (3D) model of real objects is a challenging computer vision problem. While there are methods for 3D digitization of objects with high ge...
Shu-Kam Chow, Kwok-Leung Chan
FGR
2008
IEEE
358views Biometrics» more  FGR 2008»
14 years 1 months ago
Automatic 3D face reconstruction from single images or video
This paper presents a fully automated algorithm for reconstructing a textured 3D model of a face from a single photograph or a raw video stream. The algorithm is based on a combin...
Pia Breuer, Kwang In Kim, Wolf Kienzle, Bernhard S...
IV
2000
IEEE
221views Visualization» more  IV 2000»
13 years 11 months ago
Animated Texture Alpha-Masks for Flow Visualization
A method of using a moving texture alpha-mask to represent scientific data is described, for the purpose of visualizing continuous fluid dynamics fields. The method combines strea...
Ian Curington
AVBPA
2003
Springer
235views Biometrics» more  AVBPA 2003»
14 years 18 days ago
Expression-Invariant 3D Face Recognition
We present a novel 3D face recognition approach based on geometric invariants introduced by Elad and Kimmel. The key idea of the proposed algorithm is a representation of the facia...
Alexander M. Bronstein, Michael M. Bronstein, Ron ...
ICIP
1999
IEEE
14 years 9 months ago
Realistic 3-D Scene Modeling from Uncalibrated Image Sequences
This contribution addresses the problem of obtaining photorealistic 3D models of a scene from images alone with a structure-from-motion approach. The 3D scene is observed from mul...
Reinhard Koch, Marc Pollefeys, Luc J. Van Gool