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VISUALIZATION
2005
IEEE
14 years 3 months ago
Build-by-Number: Rearranging the Real World to Visualize Novel Architectural Spaces
We present Build-by-Number, a technique for quickly designing architectural structures that can be rendered photorealistically at interactive rates. We combine image-based capturi...
Daniel R. Bekins, Daniel G. Aliaga
VRML
1998
ACM
14 years 2 months ago
Building OpenWorlds
This paper discusses the history and design decisions behind OpenWorlds, the first C++ toolkit for VRML 2.0 integration. OpenWorlds is a highly extensible set of libraries which s...
Paul J. Diefenbach, Prakash Mahesh, Daniel Hunt
VRML
1998
ACM
14 years 2 months ago
Event Processing for Complicated Routes in VRML 2.0
VRML 2.0 allows a content creator to dynamically control state changes in a virtual reality world by defining routes of events over VRML 2.0 nodes. In the conceptual execution mod...
Masaaki Taniguchi
ICSE
1997
IEEE-ACM
14 years 2 months ago
Communication Metrics for Software Development
† We present empirical evidence that metrics on communication artifacts generated by groupware tools can be used to gain significant insight into the development process that pro...
Bernd Brügge, Allen H. Dutoit
GRAPHICSINTERFACE
2007
13 years 11 months ago
Optimized subdivisions for preprocessed visibility
This paper describes a new tool for preprocessed visibility. It puts together view space and object space partitioning in order to control the render cost and memory cost of the v...
Oliver Mattausch, Jirí Bittner, Peter Wonka...