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CVGIP
2006
75views more  CVGIP 2006»
13 years 8 months ago
Momentum-based parameterization of dynamic character motion
This paper presents a system for rapid editing of highly dynamic motion capture data. At the heart of this system is an optimization algorithm that can transform the captured moti...
Yeuhi Abe, C. Karen Liu, Zoran Popovic
AFRIGRAPH
2001
ACM
14 years 3 days ago
Expressive textures
If a moving image is more expressive than words or than a still image, then an animated facial expression can explain more in depth the feelings of a virtual character. Facial ani...
K. Fei
INFOVIS
2003
IEEE
14 years 1 months ago
Visualizing Evolving Networks: Minimum Spanning Trees versus Pathfinder Networks
Network evolution is a ubiquitous phenomenon in a wide variety of complex systems. There is an increasing interest in statistically modeling the evolution of complex networks such...
Chaomei Chen, Steven Morris
DAGSTUHL
2007
13 years 10 months ago
Programming self developing blob machines for spatial computing.
: This is a position paper introducing blob computing: A Blob is a generic primitive used to structure a uniform computing substrate into an easier-to-program parallel virtual mach...
Frédéric Gruau, Christine Eisenbeis
IROS
2007
IEEE
134views Robotics» more  IROS 2007»
14 years 2 months ago
Feature selection for grasp recognition from optical markers
Abstract— Although the human hand is a complex biomechanical system, only a small set of features may be necessary for observation learning of functional grasp classes. We explor...
Lillian Y. Chang, Nancy S. Pollard, Tom M. Mitchel...