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SCESM
2006
ACM
238views Algorithms» more  SCESM 2006»
14 years 1 months ago
Nobody's perfect: interactive synthesis from parametrized real-time scenarios
As technical systems keep growing more complex and sophisticated, designing software for the safety-critical coordination between their components becomes increasingly difficult....
Holger Giese, Stefan Henkler, Martin Hirsch, Flori...
DIGRA
2003
Springer
14 years 29 days ago
Supporting visual elements of non-verbal communication in computer game avatars
Communication between players in networked computer games is often inadequately implemented. The games do not exploit the full potential of using different forms of communication ...
Tomi Kujanpää, Tony Manninen
POPL
2010
ACM
14 years 5 months ago
Dependent Types from Counterexamples
d by recent research in abstract model checking, we present a new approach to inferring dependent types. Unlike many of the existing approaches, our approach does not rely on prog...
Tachio Terauchi
TON
1998
90views more  TON 1998»
13 years 7 months ago
Effective bandwidths with priorities
—The notion of effective bandwidths has provided a useful practical framework for connection admission control and capacity planning in high-speed communication networks. The ass...
Arthur W. Berger, Ward Whitt
ICASSP
2008
IEEE
14 years 2 months ago
Bayesian update of dialogue state for robust dialogue systems
This paper presents a new framework for accumulating beliefs in spoken dialogue systems. The technique is based on updating a Bayesian Network that represents the underlying state...
Blaise Thomson, Jost Schatzmann, Steve Young