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VISSYM
2004
13 years 8 months ago
Interactively Visualizing Procedurally Encoded Scalar Fields
Figure 1: RBF reconstruction of unstructured CFD data. (a) Volume rendering of 1,943,383 tetrahedral shock data set using 2,932 RBF functions. (b) Volume rendering of a 156,642 te...
Yun Jang, Manfred Weiler, Matthias Hopf, Jingshu H...
AIIDE
2009
13 years 8 months ago
Demonstrating Automatic Content Generation in the Galactic Arms Race Video Game
In most modern video games, content (e.g. models, levels, weapons, etc.) shipped with the game is static and unchanging, or at best, randomized within a narrow set of parameters. ...
Erin J. Hastings, Ratan K. Guha, Kenneth O. Stanle...
CGA
2007
13 years 7 months ago
From Abstract Painting to Information Visualization
abstract painting and practice can benefit information visualization—even though the two fields have significantly different objectives. This comparison reflects the spirit of ...
Kang Zhang
CGF
2007
149views more  CGF 2007»
13 years 7 months ago
Interactive Simulation of the Human Eye Depth of Field and Its Correction by Spectacle Lenses
This paper describes a fast rendering algorithm for verification of spectacle lens design. Our method simulates refraction corrections of astigmatism as well as myopia or presbyo...
Masanori Kakimoto, Tomoaki Tatsukawa, Yukiteru Muk...
PAMI
2008
202views more  PAMI 2008»
13 years 7 months ago
Metamorphs: Deformable Shape and Appearance Models
This paper presents a new deformable modeling strategy aimed at integrating shape and appearance in a unified space. If we think traditional deformable models as "active cont...
Xiaolei Huang, Dimitris N. Metaxas