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CGF
1999
153views more  CGF 1999»
13 years 7 months ago
Comprehensive Halftoning of 3D Scenes
The display of images on binary output hardware requires a halftoning step. Conventional halftoning algorithms approximate image values independently from the image content and of...
Oleg Veryovka, John W. Buchanan
UIST
2006
ACM
14 years 1 months ago
A direct texture placement and editing interface
The creation of most models used in computer animation and computer games requires the assignment of texture coordinates, texture painting, and texture editing. We present a novel...
Yotam I. Gingold, Philip L. Davidson, Jefferson Y....
TVCG
2011
196views more  TVCG 2011»
13 years 2 months ago
Measurement-Based Modeling of Contact Forces and Textures for Haptic Rendering
—Haptic texture represents the fine-grained attributes of an object’s surface and is related to physical characteristics such as roughness and stiffness. We introduce an inter...
Jochen Lang, Sheldon Andrews
AQUILEIA
2011
142views more  AQUILEIA 2011»
12 years 7 months ago
Integrated Geophysical Study of Archaeological Sites in the Aquileia Area
Abstract. Integrated remote sensing and geophysical methods can provide detailed information about buried cultural heritage. We implemented an integrated survey protocol (IREGA, In...
Emanuele Forte, Michele Pipan, Monica Sugan
GANDC
2011
105views more  GANDC 2011»
12 years 7 months ago
Adjacent versus coincident representations of geospatial uncertainty: Which promote better decisions?
3D geological models commonly built to manage natural resources are much affected by uncertainty because most of the subsurface is inaccessible to direct observation. Appropriate ...
Thomas Viard, Guillaume Caumon, Bruno Lévy