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GRAPHICSINTERFACE
2003
13 years 11 months ago
Pen-and-ink textures for real-time rendering
Simulation of a pen-and-ink illustration style in a realtime rendering system is a challenging computer graphics problem. Tonal art maps (TAMs) were recently suggested as a soluti...
Jennifer Fung, Oleg Veryovka
3DPVT
2006
IEEE
144views Visualization» more  3DPVT 2006»
14 years 3 months ago
Recovering Illumination and Texture Using Ratio Images
In this paper we consider the problem of factoring illumination and texture from a pair of images of a diffuse object of known geometry. This problem arises frequently in 3D photo...
Alejandro Troccoli, Peter K. Allen
ICVGIP
2004
13 years 11 months ago
Depth+Texture Representation for Image Based Rendering
Image Based Rendering holds a lot of promise for navigating through a real world scene without modeling it manually. Different representations have been proposed for IBR in the li...
P. J. Narayanan, Sashi Kumar Penta, Sireesh Reddy ...
VISUALIZATION
1998
IEEE
14 years 2 months ago
A general method for preserving attribute values on simplified meshes
Many sophisticated solutions have been proposed to reduce the geometric complexity of 3D meshes. A less studied problem is how to preserve on a simplified mesh the detail (e.g. co...
Paolo Cignoni, Claudio Montani, Roberto Scopigno, ...
VISUALIZATION
1997
IEEE
14 years 2 months ago
Simplifying polygonal models using successive mappings
: We present the use of mapping functions to automatically generate levels of detail with known error bounds for polygonal models. We develop a piece-wise linear mapping function f...
Jonathan D. Cohen, Dinesh Manocha, Marc Olano