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» Subsurface Texture Mapping
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SGP
2004
14 years 10 days ago
Parameterization of Triangle Meshes over Quadrilateral Domains
We present a method for parameterizing irregularly triangulated input models over polyhedral domains with quadrilateral faces. A combination of center-based clustering techniques ...
Ioana M. Boier-Martin, Holly E. Rushmeier, Jingyi ...
GRAPHICSINTERFACE
2004
13 years 11 months ago
Decoupling BRDFs from Surface Mesostructures
We present a technique for the easy acquisition of realistic materials and mesostructures, without acquiring the actual BRDF. The method uses the observation that under certain ci...
Jan Kautz, Mirko Sattler, Ralf Sarlette, Reinhard ...
WSCG
2004
161views more  WSCG 2004»
13 years 11 months ago
Data Visualization Using Hardware Accelerated Spline Interpolation
We present our method of real-time rendering of grid-structured data. The method uses bicubic spline interpolation running on common current graphics hardware to map the values to...
Petr Kadlec, Marek Gayer, Pavel Slavík
WSCG
2004
135views more  WSCG 2004»
13 years 11 months ago
Practical Construction of Reflectances for Spectral Rendering
We propose a method to construct practical reflectances for spectral rendering. A set of 1400 real reflectances are measured and more spectra with higher saturated colors are gene...
Qiqi Wang, Haiying Xu, Yinlong Sun
VIP
2003
13 years 11 months ago
3D Reconstruction of Single Picture
This paper presents a novel approach for creating curvilinear, texture mapped, 3D scene models from a single painting or photograph with no prior internal knowledge about the shap...
Zhao Ting, David Dagan Feng, Tan Zheng