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VIIP
2001
13 years 9 months ago
Collision Handling and Shadow Casting in Virtual-Prismaker
Abstract. Our research team is developing a computer construction game called VirtualPrismaker based on the physical game Prismakertm . We have had to deal with all typical and ess...
Víctor López-Jaquero, Antonio Fern&a...
DGCI
1999
Springer
14 years 6 days ago
A Topological Method of Surface Representation
A new method of representing a surface in the 3D space as a single digitally continuous sequence of faces is described. The method is based on topological properties of quasi-manif...
Vladimir Kovalevsky
FGR
2006
IEEE
169views Biometrics» more  FGR 2006»
13 years 11 months ago
Local Linear Regression (LLR) for Pose Invariant Face Recognition
The variation of facial appearance due to the viewpoint (/pose) degrades face recognition systems considerably, which is well known as one of the bottlenecks in face recognition. ...
Xiujuan Chai, Shiguang Shan, Xilin Chen, Wen Gao
IROS
2007
IEEE
144views Robotics» more  IROS 2007»
14 years 2 months ago
Faster and more accurate face detection on mobile robots using geometric constraints
— We develop a framework to allow generic object detection algorithms to exploit geometric information commonly available to robot vision systems. Robot systems take pictures wit...
Michael Dixon, Frederick Heckel, Robert Pless, Wil...
CGI
2006
IEEE
13 years 11 months ago
Shape Matching Based on Fully Automatic Face Detection on Triangular Meshes
This paper tackles a particular shape matching problem: given a data base of shapes (described as triangular meshes), we search for all shapes which describe a human. We do so by a...
Wolfram von Funck, Holger Theisel, Hans-Peter Seid...