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VMV
2008
307views Visualization» more  VMV 2008»
13 years 9 months ago
2D Video Editing for 3D Effects
We present a semi-interactive system for advanced video processing and editing. The basic idea is to partially recover planar regions in object space and to exploit this minimal p...
Darko Pavic, Volker Schönefeld, Lars Krecklau...
DAGSTUHL
2006
13 years 9 months ago
Hierarchies Relating Topology and Geometry
Cognitive Vision has to represent, reason and learn about objects in its environment it has to manipulate and react to. There are deformable objects like humans which cannot be des...
Walter G. Kropatsch, Yll Haxhimusa, Pascal Lienhar...
CGF
2010
111views more  CGF 2010»
13 years 7 months ago
Density-based Outlier Rejection in Monte Carlo Rendering
The problem of noise in Monte-Carlo rendering arising from estimator variance is well-known and well-studied. In this work, we concentrate on identifying individual light paths as...
Christopher DeCoro, Tim Weyrich, Szymon Rusinkiewi...
TOG
2008
239views more  TOG 2008»
13 years 7 months ago
Skeleton extraction by mesh contraction
eleton is a very useful 1D structure to abstract the geometry and topology of a 3D object. Extraction of curve-skeletons is a fundamental problem in computer graphics, visualizatio...
Oscar Kin-Chung Au, Chiew-Lan Tai, Hung-Kuo Chu, D...
TSMC
1998
102views more  TSMC 1998»
13 years 7 months ago
Calibration of an active binocular head
— In this paper, we show how an active binocular head, the IIS head, can be easily calibrated with very high accuracy. Our calibration method can also be applied to many other bi...
Sheng-Wen Shih, Yi-Ping Hung, Wei-Song Lin