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ECOOP
1999
Springer
13 years 11 months ago
Providing Persistent Objects in Distributed Systems
THOR is a persistent object store that provides a powerful programming model. THOR ensures that persistent objects are accessed only by calling their methods and it supports atomic...
Barbara Liskov, Miguel Castro, Liuba Shrira, Atul ...
ISCA
2003
IEEE
101views Hardware» more  ISCA 2003»
14 years 22 days ago
Overcoming the Limitations of Conventional Vector Processors
Despite their superior performance for multimedia applications, vector processors have three limitations that hinder their widespread acceptance. First, the complexity and size of...
Christoforos E. Kozyrakis, David A. Patterson
MSS
2003
IEEE
152views Hardware» more  MSS 2003»
14 years 22 days ago
Data Grids, Collections, and Grid Bricks
Data grids federate storage resources. They provide a logical name space that can be used to register digital entities, a storage repository ion for manipulating data, and a high ...
Arcot Rajasekar, Michael Wan, Reagan Moore, George...
MICRO
2003
IEEE
108views Hardware» more  MICRO 2003»
14 years 22 days ago
Reducing Design Complexity of the Load/Store Queue
With faster CPU clocks and wider pipelines, all relevant microarchitecture components should scale accordingly. There have been many proposals for scaling the issue queue, registe...
Il Park, Chong-liang Ooi, T. N. Vijaykumar
HPDC
2008
IEEE
14 years 1 months ago
StoreGPU: exploiting graphics processing units to accelerate distributed storage systems
Today Graphics Processing Units (GPUs) are a largely underexploited resource on existing desktops and a possible costeffective enhancement to high-performance systems. To date, mo...
Samer Al-Kiswany, Abdullah Gharaibeh, Elizeu Santo...