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NOSSDAV
2010
Springer
14 years 20 days ago
Second life: a social network of humans and bots
Second Life (SL) is a virtual world where people interact and socialize through virtual avatars. Avatars behave similarly to their human counterparts in real life and naturally de...
Matteo Varvello, Geoffrey M. Voelker
RIDE
2002
IEEE
14 years 24 days ago
A Scheme for Integrating e-Services in Establishing Virtual Enterprises
An important aspect of Business to Business ECommerce is the agile Virtual Enterprise (VE). VEs are established when existing enterprises dynamically form temporary alliances, joi...
Alan Berfield, Panos K. Chrysanthis, Ioannis Tsama...
SIGCSE
2010
ACM
186views Education» more  SIGCSE 2010»
14 years 2 months ago
Teaching operating systems using virtual appliances and distributed version control
Students learn more through hands-on project experience for computer science courses such as operating systems, but providing the infrastructure support for a large class to learn...
Oren Laadan, Jason Nieh, Nicolas Viennot
JCAL
2010
152views more  JCAL 2010»
13 years 2 months ago
Micro-adaptivity: protecting immersion in didactically adaptive digital educational games
The idea of utilizing the rich potential of today's computer games for educational purposes excites educators, scientists and technicians. Despite the significant hype over di...
Michael D. Kickmeier-Rust, Dietrich Albert
VISUALIZATION
1998
IEEE
14 years 3 days ago
Interactive virtual angioscopy
Virtual angioscopy is a non invasive medical procedure for exploring parts of the human vascular system. We have developed an interactive tool that takes as input data acquired wi...
Enrico Gobbetti, Piero Pili, Antonio Zorcolo, Mass...