Second Life (SL) is a virtual world where people interact and socialize through virtual avatars. Avatars behave similarly to their human counterparts in real life and naturally de...
An important aspect of Business to Business ECommerce is the agile Virtual Enterprise (VE). VEs are established when existing enterprises dynamically form temporary alliances, joi...
Alan Berfield, Panos K. Chrysanthis, Ioannis Tsama...
Students learn more through hands-on project experience for computer science courses such as operating systems, but providing the infrastructure support for a large class to learn...
The idea of utilizing the rich potential of today's computer games for educational purposes excites educators, scientists and technicians. Despite the significant hype over di...
Virtual angioscopy is a non invasive medical procedure for exploring parts of the human vascular system. We have developed an interactive tool that takes as input data acquired wi...
Enrico Gobbetti, Piero Pili, Antonio Zorcolo, Mass...