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WWW
2005
ACM
14 years 9 months ago
An environment for collaborative content acquisition and editing by coordinated ubiquitous devices
Digital content is not only stored by servers on the Internet, but also on various embedded devices belonging to ubiquitous networks. In this paper, we propose a content processin...
Yutaka Kidawara, Tomoyuki Uchiyama, Katsumi Tanaka
CIKM
2010
Springer
13 years 7 months ago
Preserving location and absence privacy in geo-social networks
Online social networks often involve very large numbers of users who share very large volumes of content. This content is increasingly being tagged with geo-spatial and temporal c...
Dario Freni, Carmen Ruiz Vicente, Sergio Mascetti,...
NETGAMES
2006
ACM
14 years 2 months ago
Meeting technology challenges of pervasive augmented reality games
Pervasive games provide a new type of game combining new technologies with the real environment of the players. While this already poses new challenges to the game developer, requ...
Wolfgang Broll, Jan Ohlenburg, Irma Lindt, Iris He...
KDD
2007
ACM
201views Data Mining» more  KDD 2007»
14 years 9 months ago
Structural and temporal analysis of the blogosphere through community factorization
The blogosphere has unique structural and temporal properties since blogs are typically used as communication media among human individuals. In this paper, we propose a novel tech...
Yun Chi, Shenghuo Zhu, Xiaodan Song, Jun'ichi Tate...
IUI
2010
ACM
14 years 5 months ago
An adaptive calendar assistant using pattern mining for user preference modelling
In this paper, we present SmartCal, a calendar assistant that suggests appointment attributes, such as time, day, duration, etc., given any combination of initial user input attri...
Alfred Krzywicki, Wayne Wobcke, Anna Wong