Surface editing operations commonly require geometric details of the surface to be preserved as much as possible. We argue that geometric detail is an intrinsic property of a surf...
Olga Sorkine, Daniel Cohen-Or, Yaron Lipman, Marc ...
In this paper, we propose a new scheme for free-form skeletondriven global mesh deformations. First a Voronoi-based skeletal mesh is extracted from a given original mesh. Next the...
Shin Yoshizawa, Alexander G. Belyaev, Hans-Peter S...
This paper develops a digital watermarking methodology for 3-D graphical objects defined by polygonal meshes. In watermarking or fingerprinting the aim is to embed a code in a giv...
Abstract. In this paper, we address the problem of tracking the temporal evolution of arbitrary shapes observed in multi-camera setups. This is motivated by the ever growing number...
Abstract: A new method for constructing a smooth surface that interpolates the vertices of an arbitrary mesh is presented. The mesh can be open or closed. Normals specified at ver...