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WSCG
2004
152views more  WSCG 2004»
13 years 10 months ago
Interactive Solid Texturing using Point-based Multiresolution Representations
This paper presents an interactive environment for texturing surfaces of arbitrary 3D objects. By uniquely using solid textures and applying them to the surface, we do not require...
Patrick Reuter, Benjamin Schmitt, Christophe Schli...
SIGGRAPH
1996
ACM
14 years 22 days ago
Automatic Reconstruction of B-Spline Surfaces of Arbitrary Topological Type
Creating freeform surfaces is a challenging task even with advanced geometric modeling systems. Laser range scanners offer a promising alternative for model acquisition--the 3D sc...
Matthias Eck, Hugues Hoppe
ICRA
2009
IEEE
163views Robotics» more  ICRA 2009»
14 years 3 months ago
On fast surface reconstruction methods for large and noisy point clouds
— In this paper we present a method for fast surface reconstruction from large noisy datasets. Given an unorganized 3D point cloud, our algorithm recreates the underlying surface...
Zoltan Csaba Marton, Radu Bogdan Rusu, Michael Bee...
VIS
2004
IEEE
169views Visualization» more  VIS 2004»
14 years 9 months ago
Rendering Implicit Flow Volumes
Traditional flow volumes construct an explicit geometrical or parametrical representation from the vector field. The geometry is updated interactively and then rendered using an u...
Daqing Xue, Caixia Zhang, Roger Crawfis

Publication
322views
14 years 1 months ago
Three-dimensional point cloud recognition via distributions of geometric distances
Ageometric framework for the recognition of three-dimensional objects represented by point clouds is introducedin this paper. The proposed approach is based on comparing distribut...
Mona Mahmoudi, Guillermo Sapiro