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» Surface Sculpting with Stochastic Deformable 3D Surfaces
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ECCV
2006
Springer
14 years 9 months ago
Retexturing Single Views Using Texture and Shading
We present a method for retexturing non-rigid objects from a single viewpoint. Without reconstructing 3D geometry, we create realistic video with shape cues at two scales. At a coa...
Ryan White, David A. Forsyth
ISBI
2002
IEEE
14 years 8 months ago
Statistical shape models for segmentation and structural analysis
Biomedical imaging of large patient populations, both cross-sectionally and longitudinally, is becoming a standard technique for noninvasive, in-vivo studies of the pathophysiolog...
Guido Gerig, Martin Andreas Styner, Gábor S...
CGF
2006
130views more  CGF 2006»
13 years 7 months ago
Wrinkling Coarse Meshes on the GPU
The simulation of complex layers of folds of cloth can be handled through algorithms which take the physical dynamics into account. In many cases, however, it is sufficient to gen...
Jörn Loviscach
VC
2008
190views more  VC 2008»
13 years 7 months ago
Fast collision detection using the A-buffer
This paper presents a novel and fast image-space collision detection algorithm with the A-buffer, where the GPU computes the potentially colliding sets (PCSs), and the CPU performs...
Han-Young Jang, JungHyun Han
IVC
2006
175views more  IVC 2006»
13 years 7 months ago
Face recognition using optimal linear components of range images
This paper investigates the use of range images of faces for recognizing people. 3D scans of faces lead to range images that are linearly projected to low-dimensional subspaces fo...
Anuj Srivastava, Xiuwen Liu, Curt Hesher