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» Surface Techniques for Vortex Visualization
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IV
1999
IEEE
209views Visualization» more  IV 1999»
13 years 12 months ago
Continuous Field Visualization with Multi-Resolution Textures
A method of using a texture mapping approach to color scales is described, for the purpose of visualizing continuous field scalar quantities. The technique is most appropriate whe...
Ian Curington
CGF
2000
138views more  CGF 2000»
13 years 7 months ago
Real Time, Accurate, Multi-Featured Rendering of Bump Mapped Surfaces
We present a new technique to render in real time objects which have part of their high frequency geometric detail encoded in bump maps. It is based on the quantization of normal-...
Marco Tarini, Paolo Cignoni, Claudio Rocchini, Rob...
RT
2000
Springer
13 years 11 months ago
Wavelet Radiosity on Arbitrary Planar Surfaces
Abstract. Wavelet radiosity is, by its nature, restricted to parallelograms or triangles. This paper presents an innovative technique enabling wavelet radiosity computations on pla...
Nicolas Holzschuch, François Cuny, Laurent ...
VISUALIZATION
1999
IEEE
13 years 12 months ago
Volume Rendering Based Interactive Navigation within the Human Colon
We present an interactive navigation system for virtual colonoscopy, which is based solely on high performance volume rendering. Previous colonic navigation systems have employed ...
Ming Wan, Qingyu Tang, Arie E. Kaufman, Zhengrong ...
EGPGV
2011
Springer
366views Visualization» more  EGPGV 2011»
12 years 11 months ago
GPU Algorithms for Diamond-based Multiresolution Terrain Processing
We present parallel algorithms for processing, extracting and rendering adaptively sampled regular terrain datasets represented as a multiresolution model defined by a super-squa...
M. Adil Yalçin, Kenneth Weiss, Leila De Flo...