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CGI
2004
IEEE
13 years 11 months ago
Adaptation-Based Individualized Face Modeling for Animation Using Displacement Map
In this paper a new adaptation-basedmethod is presented to reconstruct animatable facial models of human individuals from scan data. An anatomy-based generic control model serves ...
Yu Zhang, Terence Sim, Chew Lim Tan
AAIM
2009
Springer
119views Algorithms» more  AAIM 2009»
14 years 2 months ago
Link Distance and Shortest Path Problems in the Plane
We develop algorithms to compute Voronoi diagrams, shortest path maps, and the Fr´echet distance in the plane with polygonal obstacles. Distances between points are measured eithe...
Atlas F. Cook, Carola Wenk
VVS
1995
IEEE
161views Visualization» more  VVS 1995»
13 years 11 months ago
Volumetric Ray Tracing
We introduce a framework for texturing volumetric objects with displacement maps and texture maps, which are introduced as volume modeling tools. In this framework, an implicit-to...
Lisa M. Sobierajski, Arie E. Kaufman
CVPR
1998
IEEE
14 years 9 months ago
Generation of the Euclidean Skeleton from the Vector Distance Map by a Bisector Decision Rule
The Euclidean skeleton is essential for general shape representation. This paper provides an e cient method to extract a well-connected Euclidean skeleton by a neighbor bisector d...
Hong Li, Albert M. Vossepoel
DGCI
2006
Springer
13 years 11 months ago
Generating Distance Maps with Neighbourhood Sequences
A sequential algorithm for computing the distance map using distances based on neighbourhood sequences (of any length) in the 2D square grid; and 3D cubic, face-centered cubic, and...
Robin Strand, Benedek Nagy, Céline Fouard, ...