We analyze online gaming as a site of collaboration in a digital-physical hybrid. We ground our analysis in findings from an ethnographic study of the online game World of Warcraf...
Silvia Lindtner, Bonnie A. Nardi, Yang Wang 0005, ...
Pervasive environments can be hard to configure and interact with using handheld computing devices, due to the mismatch between physical and digital worlds. Usually, smart resourc...
In the so-called Information-Explosion Era, astronomical amount of information is ubiquitously produced and digitally stored. It is getting more and more convenient for cooperative...
We present an anytime algorithm for coordinating multiple autonomous searchers to find a potentially adversarial target on a graphical representation of a physical environment. Th...
Space is a spatial programming language designed to exploit the massive parallelism available in a formal model of computation called the Synchronic A-Ram, and physically related ...