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CSCW
2008
ACM
13 years 9 months ago
A hybrid cultural ecology: world of warcraft in China
We analyze online gaming as a site of collaboration in a digital-physical hybrid. We ground our analysis in findings from an ethnographic study of the online game World of Warcraf...
Silvia Lindtner, Bonnie A. Nardi, Yang Wang 0005, ...
OTM
2009
Springer
14 years 2 months ago
Photo-Based User Interfaces: Picture It, Tag It, Use It
Pervasive environments can be hard to configure and interact with using handheld computing devices, due to the mismatch between physical and digital worlds. Usually, smart resourc...
Geert Vanderhulst, Kris Luyten, Karin Coninx
ICCSA
2010
Springer
14 years 17 days ago
Geospatial Analysis of Cooperative Works on Asymmetric Information Environment
In the so-called Information-Explosion Era, astronomical amount of information is ubiquitously produced and digitally stored. It is getting more and more convenient for cooperative...
Tetsuya Kusuda, Tetsuro Ogi
IJRR
2010
115views more  IJRR 2010»
13 years 4 months ago
Improving the Efficiency of Clearing with Multi-agent Teams
We present an anytime algorithm for coordinating multiple autonomous searchers to find a potentially adversarial target on a graphical representation of a physical environment. Th...
Geoffrey Hollinger, Sanjiv Singh, Athanasios Kehag...
CORR
2010
Springer
198views Education» more  CORR 2010»
13 years 7 months ago
Space and the Synchronic A-Ram
Space is a spatial programming language designed to exploit the massive parallelism available in a formal model of computation called the Synchronic A-Ram, and physically related ...
Alexander Victor Berka