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VRST
2004
ACM
14 years 2 months ago
GameOD: an internet based game-on-demand framework
Multiplayer online 3D games are becoming very popular in recent years. However, existing games require the complete game content to be installed prior to game playing. Since the c...
Frederick W. B. Li, Rynson W. H. Lau, Danny Kilis
DSN
2003
IEEE
14 years 2 months ago
A Preemptive Deterministic Scheduling Algorithm for Multithreaded Replicas
Software-based active replication is expensive in terms of performance overhead. Multithreading can help improve performance; however, thread scheduling is a source of nondetermin...
Claudio Basile, Zbigniew Kalbarczyk, Ravishankar K...
ICCS
2001
Springer
14 years 1 months ago
On the Effectiveness of D-BSP as a Bridging Model of Parallel Computation
This paper surveys and places into perspective a number of results concerning the D-BSP (Decomposable Bulk Synchronous Parallel) model of computation, a variant of the popular BSP ...
Gianfranco Bilardi, Carlo Fantozzi, Andrea Pietrac...
HICSS
2000
IEEE
153views Biometrics» more  HICSS 2000»
14 years 1 months ago
On Verifying Distributed Multithreaded Java Programs
Distributed multithreaded software systems are becoming more and more important in modern networked environment. For these systems, concurrency control and thread synchronization ...
Jessica Chen
ECOWS
2006
Springer
14 years 1 months ago
Formal Modelling and Verification of an Asynchronous Extension of SOAP
Current web services are largely based on a synchronous request-response model that uses the Simple Object Access Protocol SOAP. Next-generation telecommunication networks, on the...
Maurice H. ter Beek, Stefania Gnesi, Franco Mazzan...